A troubled journalist returns to her quiet hometown of Clemont to investigate a series of unsolved disappearances, only to uncover a secret that ties her own past to the town’s darkest mystery.
After leaving the home of her faithless husband a frigid housewife with a past trauma meets an old female friend. The friend is sympathetic to her situation. Later the housewife is subjected to a series of seemly random sexual adventures both frightening and arousing. Little does she know that she is slowly being trained.
A bank robber and his hostage spend the night in a hotel where they are visited by a man who sends the story on an unexpected path full of twists and turns.
A crisis helpline assistant attracts the attention of a serial killer who delights in feeding her cryptic, nursery-rhyme style riddles when planning his next murder!
Tripp, a perfectionist, has a device that allows him to time travel back to any decision he regrets, trial running every outcome until he has the perfect lived experience. However as his reboots become more frequent, he must confront the fact that perhaps the perfect life can only be achieved through failures... To make matters worse, his hijinks have caused a problem he can't recuperate as time and space begin to unravel around him.
When her friend Martin turns up murdered just hours after auctioning off an abandoned storage unit full of unique items to Jennifer, she is immediately pulled on the case as a key eyewitness. Working with Detective Lynwood, Jennifer helps single out a disgruntled customer as the prime suspect, while she and her business partner, Danielle, sift through boxes from the auction.
At a challenging crossroad in his life, Billy looks for inspiration and direction to manage the conflicting feelings that are keeping him frozen in his steps.
When Nicole Atkins returns to graduate school, a previous affair with a married professor is the last thing on her mind. However, someone else on campus has his eye on Nicole, someone who knows all her secrets.
After giving the District Attorney another stinging defeat, Perry plans to take a vacation in China. That is, he was, until Rhoda, his old flame, meets him at a restaurant. It seems that her husband Moxley, who had been allegedly dead for four years, is alive and demanding money as she has married into wealth. The case escalates when the police find the body of Moxley and charge her with the murder.
A woman is stalked by a psychopathic killer. She eventually kills him, only for the man to show up again, this time sane and without any knowledge of the attacks. The police don't believe her, but one detective agrees to look into it.
While working in England, an American surgeon Dr. John Marlowe is invited to Vosnia (a fictitious East-European country) to receive an award and demonstrate his life-saving surgery. Unwittingly caught in the middle of a dangerous and corrupt series of political events, Marlowe then becomes the object of a shoot-to-kill, vicious pursuit. Fleeing, he seeks help from an English-speaking actress, Lisa Robinson, and the two attempt to escape across the treacherous mountains of Vosnia.
A man arrives in the city upon news of a potential terrorist strike in Italy. He is Japanese foreign diplomat, Kosaku Kuroda, and he’s here under orders of his supervisor at the Foreign Ministry, Hiroshi Kataoka (Kiichi Nakai), to aid in the safeguarding of Japanese citizens. Kuroda’s main contacts at the Japanese embassy consist of Ambassador Kikuhara, Counselor Nishino, and fellow diplomatic envoys Haba and Tanimoto. All are busy preparing for the visit of Japanese Foreign Minister Kawagoe due to arrive for the high-profile G8 foreign minister’s meeting. Meanwhile, somewhere on the festively-lit streets of the city, a young Japanese girl has suddenly gone missing. Is it an abduction simply for ransom? Or could it be a prelude to terror?
On a stopover in Barcelona, Fériaud Roland discovers a corpse in the hotel room next door. He wakes up in a strange clinic without remembering who brought him there. The doctor insists he hallucinated, but it's not long before he obtains evidence that it wasn't a dream.
On a college trip to remote Northern forests, one of the students - Marina - encounters a burial site of an ancient witch, and is possessed by the spirits of the past. Now Marina and her companions must take part in the millennia old fight between good and evil, involving lake witches, sorcerers, and ancient forces from the myths.
A young governess, Ann, is sent to a country house to take care of two orphans, Miles and Flora. Soon after her arrival, Miles is expelled from boarding school. Although charmed by her young charge, she secretly fears there are ominous reasons behind his expulsion. With Miles back at home, the governess starts noticing ethereal figures roaming the estate's grounds. Desperate to learn more about these sinister sightings she discovers that the suspicious circumstances surrounding the death of her predecessor hold grim implications for herself. As she becomes increasingly fearful that malevolent forces are stalking the children the governess is determined to save them, risking herself and her sanity in the process.
Thrown naked into a desolate room with thirteen strangers, Tonya discovers that she is the final contestant in a deadly game. Restrained by lethal electronic collars, the players must utilize hints and tools from a box marked "pieces" to find both an exit and the reason for their abduction. One by one the players are eliminated as their "curfew" begins and the lights go out. With each dead body comes another clue, which they use to discover that one of them is the killer. The question is ... which one?
To exact revenge, the Liar Game office is revived. The target is only one person: Shin'ichi Akiyama. Because of new heroine Shinomiya, Shin'ichi, who kept refusing to take part in the game, finds himself in the game. Along with Akiyama, there's 19 other players competing for the prize of two billion yen. Omega, who revived the game, plays the game at the Liar Game office with Alice. Alice sets up the game, chooses the players, and sets the traps.
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