And suddenly, overnight, the world came to a halt. Two men, two survivors, one kid, and hatred that separates them. A place forgotten by everyone, including the creatures that inhabit the Earth... until now.
Traveling in 11-minute increments, a time-tumbler from 48-years in the future spends two years of his life weaving through a two-hour wedding reception.
After her mother’s death, junior high student Yoshiyama Kazuko lives in Yokohama with her father and little sister. One summer night, while stargazing with her childhood friend Goro and little sister Non-chan, they meet Kazuo, a mysterious young man in uniform who seems oddly familiar. After inhaling a lavender-scented mixture in a lab accident, Kazuko gains psychic powers, enabling her to time leap. Her strange experiences lead her closer to a shocking truth—Kazuo is a time traveller from the 27th century. He warns her that hearing the sound of something breaking triggers her time travel, but leaping into the past or future more than a day could bring dire consequences. A feisty Kazuko never bothers; she makes use of her abilities to help those around her until the ultimate price is paid. Her relentless kindness costs her the one person she loves most: her little sister, Non-chan.
People living at a seashore town are frightened by reports of an unknown creature called "the sea devil". Nobody knows what it is, but it's really the son of doctor Salvator. The doctor performed surgery on his son and now young Ichtiander can live under water. This gives him certain advantages, but also creates a lot of problems.
Despite its numbering Star Wreck 4½ - Weak Performance was actually made after Star Wreck V, even though most of it is re-used footage from Andy Bones II, made years earlier... Confused? So is the plot, where Captain Pirk plays Andy Bones on the Halludeck while Romuclans attack The Kickstart.
A patient escapes from a lunatic asylum and encounters a woman being pursued by a seemingly indestructible maniacal goon employed by a mysterious mobster. He decides to help her, but nothing is what it seems. Not even the past.
Universal Century 0079. The One Year War rages on, and Shiro Amada and his unit, the 08th MS team, continue their struggle against Zeon forces in the jungles of Southeast Asia. But recent events have put them under close scrutiny by Federation leaders. Alice Miller, an officer of the Federation Intelligence Division, has been dispatched to ascertain the truth behind a series of events leading to the capture of a new enemy mobile armor. As she begins her investigation, the lines between Federation and Zeon become blurred. Is there really a spy among the 08th MS team?
Ten years have passed since the defeat of the Zangyack Empire, and the Gokaigers have seemingly disbanded and gone their separate ways. On Earth, “Super Sentai Derby Colosseum” has become the hottest gambling venue ever, with various Super Sentai battling each other for charitable causes. Suddenly, Captain Marvelous appears, issuing a challenge to the Colosseum’s administration and those who work for them... including Gai Ikari! Is it the Gokaigers or the people of Earth who have changed in the past ten years? And what of Joe, Luka, Doc, and Ahim? After ten years, an extraordinary battle is about to begin…
Darla owes the IRS $349,000.22. Her burgeoning business Kitty Kasket will never generate that kind of revenue in one month. Enter Mother; your typical sentient yeast mass who grants mind-blowing orgasms. Will she be willing to help?
In a near future when androids are the new working class, one 'Andromeda' will be the breakthrough for human-level artificial intelligence. Through the love and care of a child, this android is given the gift of a heart and the promise that one day she will become real. But her transformation is dangerous, and there are those who will do anything to have her destroyed.
Juno, a star game broadcaster with 0.8 million subscribers is entangled in a controversy when a former classmate claims Juno falsely made up her own past. Having lost all her money, fame and fans that she had accrued over time, she seeks to recover her reputation and to return to the air by participating in a live broadcast of a new psychology-based VR game. However, she can’t overcome the trauma she faces in the game and she is trapped in the virtual world. In this fiendish game that makes people go back into their past traumas, the past she faces is even more painful. The nightmare within the game, which seems never ending, is a part of her own subconsciousness that she hasn’t addressed, or perhaps she doesn’t want to know about.
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