For one year, Master Swordsman Eiji Shinjo has been haunted by the memory of his battle with the renegade champion, Gaia. A battle that was cut short by the forces of the malevolent syndicate known as "The Organization." Denied victory, Eiji left the tournament followed by his opponent's mocking laughter. Worse still, Eiji walked away no closer to finding his long lost brother, Sho. But now, a mysterious warrior is hunting down the champions of the previous tournament and using their own moves against them, and it looks like that person may be Sho. Who is this powerful, new foe and who be his next target? Eiji and Kayin, his closest friend and greatest rival, struggle to unravel the mystery before they too join the ranks of the defeated. The answer lies at the heart of The Organization and its plans for world domination. At last, the ultimate battle between the greatest fighters in the world will be decided. But if Eiji loses, his friend, Ellis, may Die...
A dodeca tree-dwelling boy named Happy travels afar to look for Anpanman with the aim of becoming his apprentice. But he is ddisillusioned with doing good everyday and teams up with Baikinman to lure Anpanman to the dodeca tree. But watching Anpanman fight Guringa shows him what real strength is...
In a cabin of the deep of the forest, a child and his father lead a wild and hard life in utmost isolation. The child grows up fearing and admiring his father, with the ghosts haunting the forest as his only companions. Until the day he discovers the neighbouring village and meets a young girl there, Manon. At her side, he discovers that love exists. From then on he won't cease to search for the place where his father's love for him is hiding.
An animated folkloristic Western, using clichés, local stereotypes and national myths to sketch a kind of satirical profile of “wild” Slovenia, its colourful costumes and strange customs. Boris Dolenc has adapted a cartoon by Vladan Nikolić, who in turn drew on the motifs and visual language of the painted beehive boards typical of Slovenia.
Once upon a time, there lived a royally sour blueberry, a fair rhubarb maiden and a dastardly deceptive mirror! Sweetpea Beauty knows that what's on the inside is what matters most, but insecure Queen Blueberry can't see past her own reflection! So, when a decree is handed down that only the most beautiful can rule the land, the Queen gets nervous and things turn ugly! Banished to the dark forest, Sweetpea's fate seems bleak until a charming prince, a band of merry minstrels and seven snow peas come to the rescue! Will Sweetpea and her friends be able to warn the Queen in time to save her from the clutches of the tricky mirror - or will the crumbling kingdom and the Queen's own heart be lost forever? Find out in this fairy "Veggie" tale about the real meaning of true beauty.
This is the story of the game "Candy Land," where a gingerbread boy named Jib, as he travels the Rainbow Road in search of the annual Sweet Celebration only to discover that the nefarious Lord Licorice has hatched a plan to turn the brightly colored land into a licorice-hued expanse. Now it's up to Jib and his friends Mister Mint and Princess Frostine to foil the villain's dastardly plot and save the citizens of Candy Land from certain drabness.
In the year 2113, the earth is attacked by the inhabitants of Elysium, a planet located at the end of the Galaxy. Four men join in the final battle to save the planet.
One spring, Mole decides that he can ignore the spring cleaning for a little longer, and begins a series of adventures with his new friend Rat. They go for a picnic on the riverbank, on a caravan expedition with Toad, until Toad switches allegiance to his new car and his reckless driving makes Mole and Rat search out Badger for help in curbing Toad's profligate habits. But Toad gets away from them and gets a 20-year sentence from the magistrate for theft, reckless driving, and Gross Impertinence. While Toad works his wiles on the jailer's daughter and escapes jail dressed as a washer woman, Badger tries to guard Toad Hall from the machinations of the Weasels and is badly beaten. And it requires a plan of attack and all four comrades to regain Toad Hall.
Donald and Goofy rent a sailboat. This boat is a bit unusual: to rent it, you put a nickel in a slot, and the mast and sail pop up. Unfortunately, after a while, they pop back down. When Donald runs out of nickels, they are marooned. Goofy waves his shirt at a passing cruise ship, but they (and he) mistake this for a friendly greeting. A flying fish lands in the boat; while the boys fight over it, a gull grabs it. They try to bash the gull, which lands atop their heads, with predictable results. Finally, as the sharks circle, they try fishing, with Donald as the unwitting bait. He eventually lands back in the boat, where his bill lands in the coin slot and gives them a way home.
A strange attractor is created when lovers synchronize their minds, bodies, and computers using botanical substances. An enchanted and skewed digital dream world, Strange Attractor inverts the Adam and Eve story and re-visions the Persian/Arabian tale of Layla and Majnun. Sufi love madness meets media prophecy.
In a dystopian world where touch is forbidden, Matta and Matto offer refuge to the lonely at Hotel Vaip. In the deceptive labyrinth of mind-bending rooms at their transient hotel, deepest desires are fulfilled and surpassed, but this comes at a price.
After the shocking murder of the most powerful man in Chicago - George Murphy, police detective Ethan Graham begins investigation to solve the case. The complexity builds up leading to no end. It must have been plotted by a Mastermind.
While sheltering from the rain, a boy meets a girl who gives him a feather, asking him to meet her again. But the next day, the boy can't find that place again. Half a century later he returns to the same city, still carrying the feather.
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