Alice and her friends decide to go to the park and have a picnic. Everything is going well until a gang of rats steals their food. Alice and her friends decide to go after the rats and get their food back.
“Aleph” is an artist’s meditation on life, death, mysticism, politics, and pop culture. In an eight-minute loop of film, Wallace Berman uses Hebrew letters to frame a hypnotic, rapid-fire montage that captures the go-go energy of the 1960s. Aleph includes stills of collages created using a Verifax machine, Eastman Kodak’s precursor to the photocopier. These collages depict a hand-held radio that seems to broadcast or receive popular and esoteric icons. Signs, symbols, and diverse mass-media images (e.g., Flash Gordon, John F. Kennedy, Mick Jagger) flow like a deck of tarot cards, infinitely shuffled in order that the viewer may construct his or her own set of personal interpretations. The transistor radio, the most ubiquitous portable form of mass communication in the 1960s, exemplifies the democratic potential of electronic culture and may serve as a metaphor for Jewish mysticism.
A man narrates stories of his life as a 10-year-old boy in 1969 Houston, weaving tales of nostalgia with a fantastical account of a journey to the moon.
In a cafe, people talk, their words become expresively-shaped balloons. An older waiter tries to connect with a young woman who's reading. She brushes him off, but gets into an animated and romantic conversation with a young man. A dog goes from table to table drinking beer and wine when people aren't looking. Older men talk about sexual conquests until one of their wives interrupts them. The young couple argues; he starts to leave, she pleads, he leaves anyway. The waiter tries to help. Old guys talk until they nod off. Women chat. Later, as the waiter cleans up, the finds the young woman's book. He sighs, the dog sleeps it off.
A wide-eyed camel is joined by a cunning desert fox and a mistrusting goat on his epic journey to cross the Arabian desert in order to fins its best friend.
The realm of magic is being threatened by the realm of logic, so the green wizard, Carolinus, decides to shield it for all time. Ommadon, the evil red wizard, stands in his way. Carolinus then calls for a quest that is to be led by a man named Peter Dickinson, who is the first man of both the realms of science and magic. It is Peter's job to defeat Ommadon.
Doraemon and friends travels into another world via the time machine; where humans and robots are living together. However they soon find out that the Empress of Robot Kingdom was trying to capture robots there and turn them emotionless. As the situation goes tense, our heroes sets out to stop the Empress and her plan.
The world's boldest buccaneers set sail for the great Pirate Festival, where the Straw Hats join a mad-dash race to find Gol D. Roger's treasure. There's just one little problem: An old member of Roger's crew has a sinister score to settle.
The wicked Badiyanu has come to capture all Earth's children to gain enough power to absorb the planet in her Black Dream Hole. The Black Dream Hole is in Badiyanu's castle and absorbs the dream energy from children. The more children Badiyanu kidnaps, the larger the dream hole gets. The Sailor Team must save Earth's children and prevent the Black Dream Hole from enveloping the entire planet!
Takagi and Nishikata’s final summer in junior high is about to begin, and it’s already off to a heartwarming start! When the pair find an abandoned kitten, they decide to work together and take care of Hana, their adorable new companion until they can locate its missing mother.
The Justice League faces a powerful new threat — the Fatal Five! Superman, Batman and Wonder Woman seek answers as the time-traveling trio of Mano, Persuader and Tharok terrorize Metropolis in search of budding Green Lantern, Jessica Cruz. With her unwilling help, they aim to free remaining Fatal Five members Emerald Empress and Validus to carry out their sinister plan. But the Justice League has also discovered an ally from another time in the peculiar Star Boy — brimming with volatile power, could he be the key to thwarting the Fatal Five? An epic battle against ultimate evil awaits!
Anick, introverted and bullied, becomes an unlikely hero when an AI in shape of a fierce Medieval girl reaches out through time, seeking help to defeat the Rat King, a creature who wants to build a shadow realm of hate and lies. Rat King is a 3D animated adventurous feature film, for a target audience 10 years old up to all ages. While it tells the exciting and funny present-day story of Anick, a 13-year-old girl, it refers to German fairy tales as well as to Japanese anime and pop culture combined with queries about how social media and AI changes the way we define ourselves.
Tired of constantly having nightmares, Nobita ask for Doraemon to bring a Dream Machine which would allow Nobita to dream of anything he wants. After an attempt to have a dream about the fall of Atlantis fails, he chooses a dream where he is in a fantasy world with an inspiration from The Three Musketeers. Together Nobita and his friends must defeat the evil King before he escapes from Nobita's dream into other people's dreams.
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